Maybe there is even some kind of Grubs Command Goblin midrange deck using Nameless Inversion to keep up Instant and Sorcery density
Its just not that good of an effect to give a life-loss requirement as well
In the past Magic has released several different supplemental sets that added brand-new types of cards to the game, such as Vanguards, Schemes, Planes, and Phenomena
At least for a casual power level, the important questions I think we should ask are which themes play well together, which themes are well supported and which themes fit best into a viable Commander gameplan. For the first answer, it feels like there are two sets of synergistic themes that happen to align neatly with the two blocks of rules text
In my experience, the Game Changers that win the most games are the ones that generate persistent card advantage: Rhystic Study, Smothering Tithe, Necropotence
2 is hopefully the last gasp for this particular product