Mainly used on your first turn to summon Sunrise or DPE, or to summon Trinity on your second turn if you are pushing for lethal
DBGC-JP033 Ankoku Shinden Zararham / Zararham the Dark Temple Field Spell (1) While you control a monster equipped with Noble Arms of Light Dannel, your opponent cannot activate cards or effects during the Battle Phase
OCG 2014.10 OCG 2015.01 Limit Regulation changes: Nekroz of Unicore 3 1 Manju of the Ten Thousand Hands 3 1 Senju of the Thousand Hands 3 1 Preparation of Rites 3 1 Several consistency hits to Nekroz by reducing their Ritual support cards
The effect is similar to that of AOJ Katastol
KEEP IN MIND this locks you into dark heroes for the rest of the turn, so make sure you already have all the non-dark monsters on the field you want first (Wonder Driver, Absolute Zero, Sunrise, etc.)
The latter option includes Effect Veiler a monster-negating hand trap without a hard once-per-turn clause