Thus far, the three best uncommons are: Here's the rest of the top-tier uncommons, and including one common which is strong enough to make the cut: White Auracite Source: 17Lands Also notice that the three top multicolor uncommons all lean green: Of the three best commons, they are all removal, which should tell you something about the Final Fantasy draft format: And here are the top-tier commons, with White Auracite leading this pack: Source: 17Lands The commons give more context to the deck performance data we saw earlier: Blue is the deepest color by far, with a lot of good commons, Red, on the other hand, doesn't have too many options at this level
Card Name Mana Cost Type Legendary Creature Leviathan Avatar Rarity Rare rules Text Flying, trampleAs Sin enters, remove all counters from any number of artifacts, creatures, and enchantments
Characters like Genie On the Job provide flexible board control, while Emeralds evasive characters slip past defenses to keep your Lore total climbing
Building a Lorcana deck is much less intimidating but still rewarding
The one-two punch of new-player-friendly sets Bloomburrow and Foundations last year succeeded in rekindling interest in the format
It'll be the first of Magic's Universes Beyond sets to be legal in the standard format, as will subsequent crossovers like the Spider-Man set that's scheduled to follow it next year