Starting with 8,000 Life Points, Rush Duel is played with 40-60 card decks at a breakneck pace
Bloodthirsty Conqueror adds the solid body that may be weak to direct creature removal, yet every bit effective at ending the game with Sanguine Bond combos
Much like Unwinding Clock, Intruder Alarm offers a Shorikai deck a way to repeatedly untap Shorikai, Genesis Engine, but in some ways Intruder Alarm is even more powerful since each time you activate Shorikai (assuming it's in creature form), you'll make a Pilot token that will untap Shorakai so you can activate it again
[1] Most card sleeves are made by third-party manufacturers, though Konami distributes a few styles of their own sleeves
What's interesting is that past unsets struck a better balance
The display with 8 decks for the American print will have the rectangular WOTC logo stamped on the shrink wrap and the UK print will have the curved logo