Braids, Conjurer Adept I initially had Braids, Conjurer Adept at number one, but its worth noting this is significantly less fun to play against if youre playing a deck that doesnt use as many permanents, or focuses on enchantments
To see my favorite local cryptid not only represented in the set but getting its own Commander deck is wonderful
This ability completely disrupts standard combat strategies, forcing the opponent to play defensively and react to a potential disruptive next turn
Don't forget you can win the game as well - Craterhoof Behemoth (5), Pathbreaker Ibex (3), End-Raze Forerunners (7), Earthshaker Giant (6)
7 Conclave Tribunal This enchantment saw a lot of play during its tenure in Standard, and was notable for its ability to snipe nonland permanents
Decks like White Weenies are prone to going wide, so providing an opportunity for players to use this and either deal with a big blocker or go for a kill shot is quite solid