The three mana isnt so curve-friendly, but you can deal damage to any target, you can proliferate, and it's an instant
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For a 60-card deck, you should play at least fifteen or sixteen lands that produce that color (seventeen or eighteen to be safe)
It is, after all, usually a drawback to have your enchantments have a built-in destruction clause, and most of what world enchantments were designed to accomplish can be realized with a more straightforward global enchantment
Then you can tap your artifacts like Treasures for a blue mana, so he's ramp too
Despite what some may have you believe, there were famous female Pirates during this period