The era was defined by complicated interactions, interesting combos, and payoffs of some of Magic 's wildest competitive moments
Unsurprisingly, this means theres a lot of demand for upgrades such as Nuka-Cola Vending Machine
I checked over the list multiple times and I feel like the only two cards that don't synergize and I feel are a bit weak as generic filler is Pull from Tomorrow and Destroy Evil
Unfortunately, most planeswalker-heavy decks youll see also pack lots of creature hate, so youll have to pick your spots
I love the balance here, since sacrificing artifacts for profit could easily suggest a deck that sits back and durdles, hiding behind a large handful of cards, but then, making a creature unblockable suggests a more aggressive stance with creatures that want to get in there with combat damage
(You still pay its costs