[9] Instants are like sorceries, except you can cast them during the other player's turn (in addition to your own) and you can cast them in response to a spell
By playing Jim, Space Traveler when you have the RLS Legacy in hand youll have spent five ink to play a four willpower and four health character that quests for two, a four-cost location, spent three ink to move Jim, Space Traveler there, and given Jim, Space Traveler is Evasive for as long as the RLS Legacy remains on the field - thats an absolutely wild amount of value if you can set it up for turn five
The man shes clutching looks a little in over his head
While only an allied cycle it didn't really matter given you can basically fix anything with them in concert with the original duals
Not only is this a solid way to mitigate combat damage or direct removal by blinking your creature out of harms way, but this will activate any enter the battlefield (ETB) triggers
You can really see how the Magitek looks, and the plain background and limited color palette draw attention to both machine and pilot