after a handful of games I found out that its actually a defensive card to simply deter attackers
It steers the deck toward playing on your opponents turn, provides an early evasive clock, and protects your other creatures
It is subject to the same casting restrictions as existing legendary sorceries, as listed in the following rulings
Maybe its the fact that it has flying, maybe its the fact that it has a thicker booty, I just think this card is so cool
Sneak Attack is second best in this category as the upgrades can be a bit more expensive, but its a joy to play and a fantastic stocking stuffer
If Hydra's Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter