On its own, Sanguine Bond is just a casual lifegain payoff, but it becomes a reliable wincon when you start to gain huge swathes of life at one time
Most ideal starts involve a ramp effect by turn 2, whether that's a mana rock or a Rampant Growth effect
We could, I guess, physically write down the number of decks and check them every week, but EDHREC graphs these trends automatically and by virtue of the changes with the largest magnitude being even picked up by the graph algorithm, were automatically filtering out only the information that matters
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Awakening Hall When you unlock this door, return all creature cards from your graveyard to the battlefield.
With enough mana available, probably after you untap with it, you can turn every creature in your graveyard into a new Pest token, which is an obscene late game payoff