Since you can tap artifacts to help pay for Waterbend, it makes sense that you would be playing more artifact spells than a typical deck
This means you can choose to have the land enter tapped or untapped
An avid Magic: The Gathering spellslinger for over 15 years, you can always convince him to shuffle up for a game (or three!) of Commander.
To illustrate the sorts of cards Im referring to, lets take a look at one of my 3-0 decks from last week: Creatures (19) 1 Llanowar Elves 1 Birds of Paradise 1 Fyndhorn Elves 1 Deranged Hermit 1 Acidic Slime 1 Lotus Cobra 1 Arbor Elf 1 Avenger of Zendikar 1 Joraga Treespeaker 1 Avacyn's Pilgrim 1 Craterhoof Behemoth 1 Whisperwood Elemental 1 Nissa, Vastwood Seer 1 Tireless Tracker 1 Elder Gargaroth 1 Magus of the Order 1 Toski, Bearer of Secrets 1 Ignoble Hierarch 1 Circle of Dreams Druid Planeswalkers (1) Lands (14) Spells (6) Looking at this list, you can see what I mean about there being too many green five-drops, but those arent the cards that I want to draw attention to
#19 I gotta put my vote in for Bant Charm
If you do this on turn 4, you could then also bounce the druid and replay that for even more value