Consider a card like Longstalk Brawl (which is the kind of removal spell you'll often find in a limited environment): Putting that +1/+1 counter on your own Creature can make or break the outcome of this fight, and certainly the extra power can be relevant when it comes time to enter the red zone
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This ensures youll always have some form of protection on your field, regardless of whether youve got a monster or not
The usefulness of these new cards will ultimately be determined by their impact on the competitive meta
Removing five defense counters from Invasion of Tarkir exiles it, enabling you to cast it transformed into a 4/4 Dragon with flying, trample, and an ability that deals two damage to any target whenever a Dragon you control attacks
This mechanic is similar to Madness, but simply allows you to cast cards you discarded with Mayhem for a different mana cost