This is pretty good on its own, but gets much better once we introduce infinite combos: we can generate infinite mana by swapping an aura around with Mystic + Siona + Ashnod's Altar
Which is all well and good, except one thing: R&D has it's own little sub-rules about this: A Creatures come before non-creatures
(Again, this is explained in further detail in my column on the design of double-faced cards.) The road to the Werewolf mechanic began not down the design path of double-faced cards, but rather down the path of designing the day/night mechanic
While there are some chaos cards, the idea behind the deck is more of just to make stuff happen
There is usually a winner who is given a small prize such as a booster pack or sleeves or something small, but most people are there just to play some games
It's a low powered deck I could upgrade and probably make into something quite playable