They serve multiple purposes: testing new decks, saving money, or enjoying gameplay without risking valuable collectibles
Making massive threats is also appealing
If you can force your opponent to ko one of these after taking points you're already making it a higher point game #5 If you can force your opponent to ko one of these after taking points you're already making it a higher point game Yeah, but i still don't know if adding a 3 point mechanic to the game was such a good idea
Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep
In TCG2, many such promos are readily available from booster packs and / or available through in-game trades, and coming back to the question of localisation, I can see how not putting Pokmon TCG2 to market in the 1999s West may have been about expectations management as much as the finicky affair of locking down 100+ new card translations for play
Lolth will offer decent monetary value as shes a well-loved character within the D&D lore, and there will be players who will want to collect the cards of their favorite characters