Cards like Aether Vial, Chalice of the Void, Sylvan Library and Liliana, the Last Hope have always been major issues for the deck, as they often could not be dealt with at all if resolved especially in pre-board games
I feature a small sampling of two-mana rocks, though only ones that tap for colorless mana so as not to detract from green as the mana-fixing color
negate the Summon or activation, and if you do, destroy that card.
So this guy gets stronger and stronger the longer hes up on the field
An amber card, Painting the Roses Red costs two ink or nothing at all if its sung by a character that costs two ink or more to play and enables you to force up to two characters to lose one strength on this turn, as well as draw a card
I'm excited to see what new additions to this list we get in our upcoming return to Ixalan