Naturally, the other problem with Magic is that, naturally, its a collectible card game, so the players who can afford to burn more money on it also tend to have better cards, especially if theyre doing things like picking up entire unopened cases
First, the PSA grading pause does appear to have coincided with a rather abrupt pullback in card values
We've put a flag in the sand to say we want to make boosters that are as fun to open as possible
On the flipside, taking a Fatal Push to clear a path for Deaths Shadow is sketchy because there are so many more cards that kill it
Once you get a few dragons on the battlefield, you can start tossing around some major damage every time you cast another one
It's not a card I'm too excited for, but I already know it's strong