One of the reasons that we see Burn as an archetype in Modern, specifically, is because there are actually enough cards that you can put directly into attacking an opponents life total now that you can create enough of those moments I was talking about earlier to have that be a consistent gameplan
These announcements are constant, sometimes making it feel like its never a good time to get in a format due to potential changes
With 35 creatures in total, it's heavy on aggression, but many of these creatures have devastating abilities or near-broken utility for their cost (looking at you, Flamebraider), so there's a nuance to the deck, too
This card has to target, which means you wont apply pressure to more than one opponent at the table (meaning it's less effective in a multiplayer format)
something this flexible works in Cubes and even sideboards
No jargon