On the turn a character comes into play, their Ink needs to dry, so they cant challenge, quest, or use abilities that require them to exert
Thats because virtually everyone you lock horns with will be learning the game right alongside you
This time around, there's a Sapphire/Steel deck and an Amber/Amethyst deck to choose from, each with its own merits and unique cards
The summoned character gains Rush - allowing them to attack on the same turn - and must be banished at the end of the turn, making the effect perfect for throwing attacks at your rivals without worrying whether your card survives
The singles market may be impacted by the greater degree of trial-and-error, and folks will be less likely to splash out on expensive decks that they havent tested to death with Pixelborn
This is somewhat minimized by the fact that randomly selecting lands lets you repeat the process