Im shocked that this doesnt have a once-each-turn clause on it
Thats right - Planechase introduced dice to MTG long before the Dungeons & Dragons crossover set Adventures in the Forgotten Realms did
A 4/4 trampler for three with toxic 1 is already great, all but guaranteeing your opponent a poison counter each turn
For that, youll be able to discard any number of creature cards as it enters the battlefield, gaining a number of keyword counters - including flying, trample, haste, indestructible, deathtouch and more - if it discards cards with those keywords
To make this chaotic machine run smoothly, youll need cost reducers like Etherium Sculptor, card advantage from Mystic Forge, and a way to win like Aetherflux Reservoir
Lethal damage wont destroy it, nor will any cards that would otherwise destroy target card