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common pairings include draw-sevens like Timetwister and cards that let you play lands from zones other than your hand, like Courser of Kruphix and Crucible of Worlds
In addition, if your spiders kill any creatures in combat, you get to turn them into Food tokens for incidental life gain
Theyre a natural fit for archetypes like aristocrats, midrange grind decks, and fast aggro builds that pressure opponents while creating long-term advantages
Since you have to maintain the board with something other than this, it seems like you have to have very high 'expectations for impulse draw'
This 7/7 Flying creature has a Ward cost of 5 life, which should deter foes from targeting it in the late game, and gives Instant and Sorcery spells the Storm keyword