With your foes taking damage not just on your turn, but their turns as well, you race so far ahead that there's no hope of anyone ever catching you
Still, that didn't stop it from becoming one of 2024's breakout gaming hits, peaking at over two million concurrent players mere days after its initial Steam launch and boasting an 'overwhelmingly positive' status on the back of more than 100,000 reviews
There's no obvious answer to this question
This has a place in some more competitive decks, such as Hammer Time decks where you attack with a 10-power creature on turn 2 and then sacrifice it to Thud when you cant get through
Also up this week thanks to Modern: Bottled Cloister, a former bulk rare from Ravnica: City of Guilds
It feels like it, but when a wrath offers you a tempo advantage for playing it reanimating one of your things it doesnt feel like there are many reasons to not just jam this