Combined with Harnfel, Horn of Bounty, you can build up a second hand for the turn while digging for enablers
Kuja, Genome Sorcerer / Trance Kuja, Fate Defied Kuja, Genome Sorcerer starts slow by making wizard tokens that deal chip damage whenever you cast noncreature spells, but once you control four wizards (token or otherwise), it transforms into Trance Kuja, Fate Defied, which doubles all damage your wizards deal
The floor is a 2-mana copy a spell, which is fine
Whats your favorite mono-green deck
No ability that checks for a creature leaving the battlefield triggers
Its part Savage Twister, part mass Naturalize, or both if you control a commander