At least with this mechanical Dragon we get that firebreathing (one red mana equals one point of added power) spread across your entire mechanical army
Halo Fountain Halo Fountain stands out as a card on its own, seeing plenty of former Standard play because of its first and second abilities
Don & Leo, Problem Solvers I'm not sure what problem Don & Leo, Problem Solvers are trying to solve, but they're certainly going to cause some problems for your opponents
I love the flavor of being able to swap between creatures at instant speed, which Im sure will lead to some cute interactions or combos
In other words, we're in a niche again
All the exhaust abilities seem powerful, and the ability to activate them on the turn Loot comes down is great, provided you have a spare mana