Go for the Throat and Infernal Grasp are both instants that cost the same and have the same outcome the difference being that Go for the Throat can't target artifact creatures, and you lose 2 life from Infernal Grasp
Instead, the aim with this style of play isnt to win, but to annoy everyone and keep the game going
Wizards are a tribe that often works well with instants and sorceries, making Azami a great choice to helm a wizard-themed control deck that benefits from drawing six counterspells a turn
Ancestral Memory (Delta Playtest) ~$15,000 CGC 8 NM/Mint Why It's Valuable: A prototype of Ancestral Recall
You can play the land, but you still have that one-land-a-turn limit
Its best to play Revel toward the mid-late game when you already have some treasures stocked up, with some countermagic or ways to ensure it doesnt just get removed