Then investigate
Overall, it is definitely a defensive card more than anything, and thats always a little awkward They cant block, but who cares
Arch of Orazca seems like the most profitable way to gain advantage by having a lot of extra mana, but I could see playing a couple of small packages that combo well with Hour of Promise that allow you to do other things
Tango lands don't have much competitive punch, but are great budget lands in Commander: They're fairly cheap, and a budget mana base usually depends on basics, so a tango land often enters untapped
Once of each in Foil and Non-foil
We can't see this five mana creature being efficient enough for Standard, but she's a nasty spell slinging Commander, giving spells deathtouch and lifelink to wipe boards and heal you up, and making imp tokens that deal two damage to all opponents when they die