Its first chapter provides a situational Oblivion RingOblivion Ring, its next two chapters provide a temporary PropagandaPropaganda to help thwart go-wide strategies, and its final chapter lets you net some Treasure tokens so long as at least one of your opponents has a creature with power four or greater
My favorite is Hunted Horror, which just slams down a massive amount of power on turn 2 in Commander
This deck aims to steal everything that isn't nailed down , whether that's coming directly from your opponent's library (Dream-Thief's Bandana), cards that are already in play (Hostage Taker), or cards in your opponent's graveyard (Diluvian Primordial, Arcane Heist)
This smaller 2/2 body has flying and an ETB trigger to draw two
It also usually wasnt worth my opponents removal spells
We already have a card with a similar ability from Into the Inklands (Wildcat) and while it sees some play, its relatively niche