You can play it on turn one and block a little bit, and you effectively get to draw a card when it transforms
Contents: 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards) 2-card Collector Booster Sample Pack 25 new-to-Magic cards in each deck Double Sided Tokens 1 deck box (can hold 100 sleeved cards) 1 strategy insert 1 reference card
Four Seasons Oath of Druids Heres another exceptional four seasons-themed alter, with it being Oath of Druids this time
So grabbing the collector boosters and the collector Commander decks makes sense, right
For hard-hitting decks, you might like to combine Steel and Ruby
The Equipment will always modify the equipped creature, often through power/toughness boosts, with Bonesplitter and Kite Shield being basic but effective buffs for the creature's stats