The only way these cards can be used is as proxies in sleeves, which would happen in casual play
The synergy between Fallouts narrative and Magics mechanics makes every match feel like a new chapter in the wasteland saga
Once you maintain the crown, you can establish annoying loops with cards like Cathar Commando and Selfless Spirit that sacrifice themselves to accrue value
She costs nine ink to cast normally, but enters play as a humongous 10/10 character, and whenever it challenges another character, you may ready her
(Doesn't count as a Basic Energy card.) Colorless Energy can't be used to pay colored Energy costs
On the other hand, for small kitchen-table playgroups where the participants know each other and can agree on variations beforehand, relaxing and tweaking (or, alternately, locking down) the Commander rule can lead to some interesting variations, almost like alternate histories