There are two axes to my spectrum: Speed and Synergy
And the first one, the Priest of Yawgmoth , does something that's going to be infamously replicated by some of the most game-breaking Yawgmoth-related cards, which is cheating out chunks of mana by sacrificing something
Well then, you've forgotten about Shards of Alara 's introduction of mythic rares
With only one of each basic land, I'm looking at that rare "true" singleton EDH deck
If a 2/2 deathtouch creature fights a 1/3 with first strike, the first striker will die
I developed a simple model that attempts to put a mana value on various creature card attributes, which I call the Empirical Vanilla TestYou're probably familiar with the "Vanilla Test" as a way to judge creatures' basic stats versus cost