Maybe youre a longtime player tired of grinding in competitive tournaments
WB Humans, attrition (add green for more of both) UR Noncreature spells, but sometimes just instants & sorceries (add white to get extra value out of your Cycling noncreature spells) BG Mutate, Graveyard (add U for more Mutate support) RW Cycling, go wide (add B for more human tokens to go wide with) GU Mutate, goodstuff (add R for more good stuff?) To be honest, I havent felt this unsure about a formats archetypes in a while
These decks tend to tap out more often, and usually have a greater number of threats
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These spells helped contextualize the actors that used them within the universe theyre depicted in
Then there are non-basic lands that will give you specific numbers, such as mizzium blast furnace which gives you two red each time you tap it