Green decks usually want to have an advantage on mana, whether by generating more mana than the usual, or having effects that allow us to play more lands
Its toughness (the second number) is the amount of damage that must be dealt to it in a single turn to destroy it
Stronghold Arena Hard to justify playing Stronghold Arena when you could just be playing the Phyrexian Arena its based on instead
Fortunately, we have finally gotten our first taste of Magic: The Gathering Final Fantasy and how it will integrate into MTGs multiplayer format
Aang, Swift Savior Black Panther, Hope Enduring Deepway Navigator Deputy of Acquittals Errant and Giada Ethersworn Shieldmage Glamer Spinners Heliod, the Warped Eclipse Hussar Patrol King T'Challa Lawmage's Binding Niambi, Esteemed Speaker Plumeveil Portal Manipulator Raff Capashen, Ship's Mage Sally Sparrow Spell Queller Spider-Woman, Secret Agent Teferi, Time Raveler Thistledown Liege Thunderclap Wyvern Tobias, Doomed Conqueror Wrangler of the Damned Zealous Guardian
You run the risk of having your big enchantment blown up without impacting the board, but who runs enchantment removal in Commander