Arthur - Wizard's Apprentice You will notice a definite theme with Amethyst this set and that is a lot of cards that go into a "bounce" deck
The final value on this card falls to how easy itll be to get max speed, but if its pretty easy to do that, this is going to be a good one
If I had to choose which ones make it into a deck, I'm certainly choosing the latter over the former
Countermagic : Mystic Snake, Frilled Mystic, Draining Whelk Reanimation : Karmic Guide, Phyrexian Delver, Extraction Specialist Milling : Manic Scribe, Thieves' Guild Enforcer, Sage's Row Denizen Self-Milling : Stitcher's Supplier, Satyr Wayfinder, Balustrade Spy Discard : Burglar Rat, Mesmeric Fiend, Sin Collector Goading : Insufferable Balladeer, Jeering Homunculus, Vengeful Ancestor "Gain Control" effects : Hostage Taker, Agent of Treachery, Gonti, Lord of Luxury Clones : virtually all of them, though a few are decently pricey
This allows you to sink loads of mana into it, and you get one Angel for every two mana you spend basically
Mana is an obvious hurdle for any five-color deck, and having access to another rainbow land alongside Cavern and Plaza of Heroes is a big deal