Again, we are just playing with starter decks, so there may be cards with comeback mechanics and counters that we havent seen yet, but as things stand, this is one of the more underwhelming aspects of the game
I think it would be really fun to do
Also, I screwed the rules, and made cards that add Monster and Spell/Trap card zones (Not TOTALLY unfair
From here your opponent either needs to end their turn to prevent you from drawing, or continue, allowing you to draw many cards that could benefit you on your next turn
Tromell, Seymours Butler* I dont really remember Tromell, but this card is a good fit for +1/+1 counter decks, especially for those that want to go wide, and in elf-ball decks
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