In my experience, MKM teaches tight sequencing and rewards thoughtful play while still providing Standard upgrades you will use for months
Given you are clearly already invested in artifacts in any deck that wants to run the Whir, and improvise is a really useful way to drop the cost of the card
Its not an instant process, not taking effect until you physically cannot draw another card on your upkeep, but an effective one nonetheless
Psychosis Crawler benefits from the full hand you drew and burns opponents while you draw
Package this with cheap sacrifice outlets like Viscera Seer and Altar of Dementia, self-mill effects, and high-impact reanimation targets
Theres probably some Standard potential here on stats alone, but Im interested in taking peoples commanders offline, even if it leaves them with a 4/4