In reality, nearly all collecting is about helping the next collector achieve their goals while also achieving yours
Mushu's first ability protects the already tanky Steel characters by giving them all Resist plus two whenever they challenge an opponent, reducing their damage by two
The cards striking black and gold aesthetic, resembling an ancient artifact, coupled with its status as the first ever champions prize card render it an invaluable artifact for collectors with an unbelievable price tag to match
Its a great value card and a Commander staple, so on one hand you appreciate the accessibility, but its also a miserable card that does more harm in the format than good, so Im not a fan of including it in head-to-head precon matches
Fire attribute decks shine when theyre built around setting up your field and graveyard to deal massive amounts of damage in a single turn
It also has a three-energy special attack that takes three different types, but the trade-off is an exceptionally powerful effect