Three turns to build up for a 1/1 wont be winning you any Vintage tournaments, but its a challenging ability to build around in a casual format like Commander
If thats another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature
$0.49 Processing Plant (Not Tournament Legal) Mystery Booster 2 $0.49 Maestros' Totally Safe Hideout (Not Tournament Legal) Mystery Booster 2 $0.49 Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal) Mystery Booster 2 $0.49 Search Elemental (Not Tournament Legal) Mystery Booster 2 $0.49 Value Town (Not Tournament Legal) Mystery Booster 2 $0.49 TL;DR (Not Tournament Legal) Mystery Booster 2 $0.49 Planeswalkerificate (Not Tournament Legal) Mystery Booster 2 $0.49 Noble Ox (Not Tournament Legal) Mystery Booster 2 $0.49 Common Black Removal (Not Tournament Legal) Mystery Booster 2 $0.49 Muraganda Eldrazi (Not Tournament Legal) Mystery Booster 2 $0.49 Rule with an Even Hand (Not Tournament Legal) Mystery Booster 2 $0.49 Alberix, the Trade Planet (Not Tournament Legal) Mystery Booster 2 0 results found
Thrun, the Last Troll Thrun, the Last Troll was designed to literally troll control decks
Between Anti-Venom and Kotis, the Fangkeeper, Inquisitor's Flail has had a few new homes lately
White Knight (T1, Ext, S, Block?) Rejoice all ye masses, for the White Knight has returned in time for the Onslaught block