Still, it could seem like a fine include for a Simic counters deck because it does a nice Malakir Cullblade impression at four mana
Magic: The Gathering is based on collecting cards, an aspect that has expanded well beyond the limits of the game itself
15 Rats Rats are a highly underrated mono-black tribe that has access to an impressive commander in the form of Marrow-Gnawer
Tons of decks have ways to reach into the graveyard, so if you discard the right cards, this cards ability no longer has a drawback
If they do spend a card getting rid of Indestructibility, though, and another to remove the permanent it enchanted, thats a two-for-one in your favor
Zurgo can easily produce and kill off tokens with his mobilize keyword, while Neriv wants you to spread things out and make as many tokens as you can for big hand advantage