The big drawback when playing this deck is its inconsistency
You could ask: Are you going to attack me this turn? Do you have a counterspell in your hand? Are you able to win the game this turn? If I were to ask you if you concede the game, would your answer to that question be the same as the answer to this question? Spark Fiend is hilarious because its not entirely clear what the card does, why it does it, or how it does it
Giving +1/+0 to creatures permanently is very nice, and you can make them fight another creature or bypass counterspells
So long as you keep foretelling cards and keeping your hand full so you can get that goad trigger, youll have yourself a hectic battlefield on your hands
As Ive said before, most if not all decks should be playing a good amount of mana dorks and rocks, but in this case you should be paying particular attention to it because you know whats coming
Its a lovely 3-mana investment that pays dividends over the course of a game