Sure, you have to sacrifice this card in order to get that extra turn but combine this with some enchantment or permanent recursion/reanimation, and youve got the makings of an easy infinite turn loop
Timing restrictions based on the cards type are ignored
Basri, Tomorrow's Champion Marcy: I don't know why 'exerting' to make a cat is so funny, but as an owner of cats, they are really tiring
This can come in the form of incidental damage (Sabotender), threat of activation (i.e., an aggro deck that can use Paladin's Arms to trade up its creatures over time), or snowballing incremental advantages from archetype payoffs
The general idea here is to play lands that tap for as many colors of mana as possible
The fact that All Is Dust forces everyone to sacrifice stuff gets around all kinds of protection like hexproof, and this is a key card for any Eldrazi-focused deck