It's possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it's possible to control multiple Army tokens
Then in each player's upkeep they discard, like Bottomless Pit on a dork that wins and grows and in a madness brew too
Random loots are also effectively card quality for you as well as you are in control of the timing
All of this aside, Stoke the Flames' ability to go for the face and hit opponents directly is truly what makes it such a powerful card
OP14-001 Trafalgar Law is worth mentioning too, because the newer mono-red version gives Supernovas players a more technical power-swapping approach without repeating the same problems as the banned ST10 leader
Prize cards: 6 Prize(s): 2 Mystery booster packs, and the Fire Club Medal Deck name: ?Fire Charge Deck