To bring this flavor into Magic, the Final Fantasy x MTG Universes Beyond crossover fused two permanent types into one, creating the Magic's firstever enchantment saga creatures
The older pre-modern one will destroy everything power of four, but my favorite is the aftermath four-cost to destroy all three-power stuff and then five mana once later to bring back all small stuff from your graveyard to the battlefield
And since it has those symbols, it has the Five Color identity, which limits it in Commander, but it is very strong as a leader, and with every card to choose from that's been printed, this should dig pretty deeply into your options
If you run mostly artifacts, which is an easy task in Mono-Blue, youll get to effectively draw a lot of cards via the Future Sight effect, too
Special Guests cards call back to beloved treatments
For example, cards such as Valakut, the Molten Pinnacle and Ashaya, Soul of the Wild have undesirable interactions with Blood Moon