Cutting business is a bad plan and maybe we shouldn't look at it as "you need to cut like 5 things from all of your decks to get to 40 land, pronto" and rather look at it as "what if hitting land drops was actually a good thing and part of your deck's plan and you can't get flooded late because you welcome land drops." Let me truncate that to just a picture of what hitting your land drops means to me
It has a decent Attack sitting at 2200, and even has a nice effect when it's sent to the Graveyard that brings a Shaddoll Spell or Trap card from the Graveyard to the hand
Deck Description Duelist WerewolfKing published this deck on Dueling Nexus
The recovery itself is possible even with the red mage , but in the case of the white mage, it functions as a treatment for dangerous status ailments, which are obstacles in the early and mid-half, and can use Dia-type spells that damage the undead, so it is active until the middle and is not too much trouble in the second half
This is an odd card, but my initial impression of it is that it isnt that impressive
Loxi: Cast from exile will most likely be the build for this, but it'll be cool to see decks for the archetype in red/blue