We havent seen Three Dreams in a while, Congretation at Dawn is noticeably absent as well
Essentially, you can look at Forbid as a one-card-lock, a build-around win condition which asks only that you significantly outdraw your opponent
Quirky situations arise where, if you look at the usage percentages from our Winter Seasonal Tournament, Iron Hands was drafted 12 times out of 52 drafting pools
Morph is a Magic: The Gathering mechanic that's been around since the early 2000s, but doesn't feel up to snuff with the more powerful gameplay of modern-day Magic
That is where a deck case shines
Fun fact: If your opponent controls a Consecrated Sphinx and you control a Notion Thief, they can force you to draw your deck and lose the game