If Asmodeus the Archfiend leaves the battlefield before you activate its last ability, any cards exiled by its replacement effect remain exiled face down for the rest of the game
When he has to leave his castle, he's confronted by kingdom residents and realizes how powerless he is now
8 Barry Ready For Battle Your Sinnoh rival, Barry, is ready for battle in Triumphant Light
In Tetramon Base Packs, there's a 1 out of 1000 chance of players finding a Ghost Card

Abstruse Interference Abzan Advantage Ancient Animus Angelic Intervention Arbor Armament Archdruid's Charm Assure // Assemble Azula Always Lies Battlefield Promotion Battlegrowth Big Play Biosynthic Burst Blur of Blades Brace for Impact Break Ties Burst of Strength Cauldron Haze Choking Fumes Closing Statement Common Bond Crush Dissent Deceive the Messenger Dromoka's Command Duel for Dominance Duty Beyond Death Earthbrawn Enduring Victory Essence Capture Essence Flux Exotic Pets Feat of Resistance First Day of Class Fleeting Flight Fuss // Bother Gaea's Gift Geist Snatch Gift of the Viper Grim Affliction Hunger of the Howlpack Instill Infection Intrude on the Mind Invigorating Surge Lazotep Plating Lead by Example Lifecrafter's Gift Light of Hope Light the Way Lightfoot Technique Maximum Overdrive Nature's Panoply Ooze Spill Orcish Medicine Origin of Metalbending Pledge of Unity Prishe's Wanderings Professor's Warning Puncture Bolt Quandrix Command Reap What Is Sown Regent's Authority Repel Intruders Repulsive Mutation Requiting Hex Return to the Sewers Revitalizing Repast River Heralds' Boon Saruman's Trickery Saved by the Shell Scale Blessing Scar Scatter to the Winds

Its also worth noting that unlike Creature Swap (a similar card that allows you to swap any of your Monsters for an opponents), Creature Seizure doesnt prevent you from changing the battle position of the Monster your opponent gives you