They would remain in the OCG forever with no chance of an English release
Trap Backs to the Wall Trap Musakani Magatama Trap Emergeroid Call Trap Mispolymerization Trap Giant Trap Hole Trap Degen-Force Trap Different Dimension Encounter Trap Scrap Golem Effect Hand of the Six Samurai Effect Jurrac Herra Effect Scrap Hunter Effect Scrap Searcher Effect Secret Six Samurai - Hatsume Effect Jurrac Ptera Effect Shien's Dojo Spell
[F] Rock Throw (10) [FF] Harden - During opponent's next turn, prevent 30 or less damage (after applying weakness and resistance)
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Obviously cards like Monastery Mentor and Saheeli, Sublime Artificer are both going to garner different levels of value for this deck, but I also think powerful sorceries like Blasphemous Act, Austere Command, and Karns Temporal Sundering are going to be more valuable when you can break through their timing restrictions
It must be said that it is quite troublesome to have to prepare monsters for I don't think there are many situations where you want to wake up or lay down both your own and your opponent's monsters, and since it's a Quick-Play Spell with the name Turn 1, it can't be used that turn after it's set, and even if it's salvaged, it can't be used that turn