Therefore, Far Wanderings deserves a space on this list, but the early-game restriction really pulls it down, and I think the 9 spot is a nice place to put it
It only costs three ink to get out, has a strong will power stat of eight, gains you passive lore, and has a strong ability that Im sure Amber/Steel and Amber/Aggro decks are going to like
While there are specific rules to the format, again, the Final Fantasy cards are designed to be played, and mixed-and-matched, with cards from elsewhere in the pool of legal Magic cards
Many of your win conditions rely on landfall triggers, so a single Scapeshift or an Aftermath Analysts activation can do the job, especially if you have a card like Lotus Cobra in play to generate X mana and win with a big X spell
Dack Fayden Ive created the Dack Fayden emblem multiple times just to realize I didnt really have any spells that worked well with it
In Vault 12: The Necropoliss case, the parasitic mechanic would be rad counters, which currently are only found on other Fallout cards