For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." Enchantment - Class Ranger Class (Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token
This deck also leans heavily on cards from one of my favorite periods in Magic, with Kaldheim, Strixhaven, and Innistrad sets all featuring prominently
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It's notable that this charm gets around sacrifice removals biggest weakness by forcing the opponent to sacrifice whichever of their cards has the highest CMC (converted mana cost)
You can only play 1 land per turn, and so many decks have to use ramp cards to increase their income
As a bonus, in combat, creatures you control with Defender gain Exalted - and we all know that any buff is welcome