After all, it wouldnt be the Dark-type without a sucker punch here and there
Frequently, forcing them to spend their mana playing their trick means less mana available for putting more threats on the table, so the earlier you force them to do so, the more turns you delay other threats
Overall, Id probably give a grade of B- for the red cards of Aetherdrift for Commander play
Charizard ex: Play it aggro, play it with control
#16 - Phantump #17 - Trevenant #19 - Dhelmise #34 - Houndoom #24 - Litwick #25 - Lampent #26 - Chandelure #62 - Pikachu #95 - Lycanroc #102 - Galarian Runerigus #64 - Gastly #65 - Haunter #66 - Gengar #69 - Duskull #70 - Dusclops #71 - Dusknoir #87 - Shuppet #73 - Banette #88 - Mismagius #89 - Drifloon #90 - Drifblim #97 - Mimikyu #80 - Marshadow #81 - Spectrier #89 - Sinistea #90 - Polteageist #104 - Greavard #106 - Houndstone #103 - Zubat #131 - Murkrow
However, knowing the benefits and risks and how to spot profitable cards and avoid fakes is essential