If this were an instant, it'd probably be great for control decks, but as is there's not really a good place for this and as such, it's unlikely to be a real player
The deck then adds a number of different effects that benefit from Venturing, such as Varis's effect to create tokens, Hama's doubling of room triggers, Cloister gargoyle's buff, etc
Youll get a 9/9 trampler that amasses orcs 5 (usually to create a 5/5) and reanimates something
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The archetype has natural synergy with a lot of the mechanics introduced in Outlaws of Thunder Junction , so the time seemed right to turn our eyes to the storm
Add to that the possibility of destroying some (or all) of the creatures on the board and suddenly Rakdos becomes a lot better