Commander is Magic: The Gathering's most popular casual format, but its 100-card decks, Legendary Commanders, color restrictions, and multiplayer rules can make it look more intimidating than it actually is
This is because if a ramp card cannot convert itself into something that can draw or add to the strategy the deck can grind to a halt because you are lacking cards that cycle
That creature gains first strike until end of turn
Thats trivial if you surround it with cards that roll d12 or d20, and you can use its abilities to roll dice, further feeding the synergies
Cards are ordered according to their TCGPlayer Market Price, representing what you might pay on average for a copy of the cards below
Mox Ruby is third for Wheel of Fortune, Red Elemental Blast (due to blue being that good when you unleash the ancient weapons) and occasionally a deck of little red men and several variations on doing three damage for one or two mana